First thing we did was to make a storyboard to see the flow. This picture is showing one of the first ones from September, approximately two month before deadline.
When we moved over to the game idea we wanted characters with more attitude. When Skellefteå is famous for its wood culture, what would be more right than to do the characters in wood? And what would be cooler to make these wooden characters into robots?
Above are the first concept sketches we made in Illustrator, showing the different bodies, heads, etc. It is also showing some first ideas of how the environment would look like.
Some first ideas around track design. We realized we couldn't make the track too hard for the installation when the main focus is on the experience. A reference we had is slalom.
It should not be that hard to start but really hard to be the best racer.
We wanted to do something with body tracking so when you choose a character we have placed the woodbot inside a visual box, which will follow your moves so it looks like the box is for real.
The 3D camera will also follow your moves here, as a marionette puppet.
This is the final concept drawing of the installation. Made in Photoshop.
The blueprint from SCC.